Chemistry Games in the Classroom: A Pilot Study
Journal of Research in Science, Mathematics and Technology Education, Volume 1, Issue 2, May 2018, pp. 113-142
OPEN ACCESS VIEWS: 786 DOWNLOADS: 912 Publication date: 15 May 2018
OPEN ACCESS VIEWS: 786 DOWNLOADS: 912 Publication date: 15 May 2018
In this study a game-based learning approach was introduced among students and teachers. Several chemistry games and a survey method were used as a tool to obtain insight into students’ knowledge about ionic bonding, to learn about the students’ and teachers’ perceptions related to this teaching method and to get insights into the misunderstanding and misconceptions that students might have. Students were tested on the ionic bonding test and both students and teachers anonymously filled in a questionnaire to express their perceptions about the game-based learning approach. Students achievements on the test were satisfactory; the mean score was 11.31 out of 15 (or 75.33 %). Most comments regarding the lesson itself were positive, stating that the lesson was well planned, interesting and very helpful. The usage of games in chemistry classroom was proven to be an excellent way to motivate students, to provide active engagement and discussion among students and to develop skills to solve problems.
Ionic bonding, Game-Based Learning, Chemistry Teaching, Interactive Learning Environment, Cooperative Learning, Educational Games.
Stojanovska, M., & Velevska, B. (2018). Chemistry Games in the Classroom: A Pilot Study. Journal of Research in Science, Mathematics and Technology Education, 1(2), 113-142. https://doi.org/10.31756/jrsmte.121
- Admiraal, W., Huizenga, J., Akkerman, S., & Dama, G. (2011). The concept of flow in collaborative game-based learning. Computers in Human Behaviour, 27(3), 1185−1194. doi: 10.1016/j.chb.2010.12.013
- Angelin, M., & Ramström, O. (2010). Where's Ester? A game that seeks the structures hiding behind the trivial names. Journal of Chemical Education, 87(4), 406−407. doi: 10.1021/ed800129r
- Antunes, M., Pacheco, M. A. R., & Giovanela, M. (2012). Design and implementation of an educational game for teaching chemistry in higher education. Journal of Chemical Education, 89(4), 517−521. doi: 10.1021/ed2003077
- Barzilai, S., & Blau, I. (2014). Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences. Computers & Education, 70(1), 65−79. doi: 10.1016/j.compedu.2013.08.003
- Betts, B. (2015). Game-based learning. In R. Hubbard (Ed.), The Really Useful eLearning Instruction Manual: Your toolkit for putting eLearning into practice (pp. 175−194). John Wiley & Sons Ltd. doi:10.1002/9781118375860v
- Blunt, R. (2007). Does game-based learning work? Results from three recent studies. Retrieved from https://www.reality-xp.com/professional/files/GameBasedLearningStudies.pdf
- Burguillo, J. C. (2010). Using game-theory and competition-based learning to stimulate student motivation and performance. Computers & Education, 55(2), 566−575. doi: 10.1016/ j.compedu.2010.02.018
- Costa, M. J. (2007). Carbohydeck: A card game to teach the stereochemistry of carbohydrates. Journal of Chemical Education, 84(6), 977–978. doi: 10.1021/ed084p977
- Croasmun, J. T., &Ostrom, L. (2011). Using Likert-type scales in the social sciences. Journal of Adult Education, 40(1), 19−22.
- Daubenfeld, T., & Zenker, D. (2015). A Game-based approach to an entire physical chemistry. Journal of Chemical Education, 92(2), 269−277. doi: 10.1021/ed5001697
- de Freitas, S. (2006). Learning in Immersive worlds: A review of game-based learning. Retrieved from http://researchrepository.murdoch.edu.au/id/eprint/35774/1/gamingreport_v3.pdf
- Driver, R., & Oldham, V. (1986). A constructivist approach to curriculum development in science. Studies in Science Education, 13(1), 105−122. doi: 10.1080/03057268608559933
- Franco-Mariscal, A. J., Oliva-Martínez, J. M., & Gil, M. L. A. (2015). Students’ perceptions about the use of educational games as a tool for teaching the periodic table of elements at the high school level. Journal of Chemical Education, 92(2), 278−285. doi: 10.1021/ed4003578
- Friends of Education (2018, March 31−April 1). Fourth Educonference for Teachers and IT Experts, Struga, Republic of Macedonia
- Hamari, J., Shernoff, D. J., Rowe, E., & Coller, B. (2016). Chalenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54(1), 170−179. doi: 10.1016/j.chb.2015.07.045
- Hoque, K. E., Alam, G. M., Ariff, M. R. B. M., Mishra, P. K., & Rabby, T. G. (2011). Site-based management: Impact of leader’s roles on institutional improvement. African Journal of Business Management, 5, 3623–3629.
- Howe, M., Krone, B., Reiter, S., & Verby, D. (2005). Chemistry as fun and games. Retrieved from http://nobel.scas.bcit.ca/chemed2005/tradingPost/TUPM_S2_4_15ChemFunGames.pdf
- Huang, W. H., & Soman, D. (2013). A practitioner’s guide to gamification of education. Toronto, ON: Rotman School of Management University of Toronto.
- Jensen, W. B. (2012). The proper writing of ionic charges. Journal of Chemical Education, 89(8), 1084–1085. doi: 10.1021/ed2001335
- Kapp, K. (2014, March). Gamification: Separating fact from fiction. Chief Learning Officer. Retrieved from http://ww.w.cedma-europe.org/newsletter%20articles/Clomedia/Gamification%20-%20Separating%20Fact%20from%20Fiction%20(Mar%2014).pdf
- Kavak, N. (2012). ChemOkey: A game to reinforce nomenclature. Journal of Chemical Education, 89(8), 1047−1049. doi: dx.doi.org/10.1021/ed3000556
- Kavak, N., & Yamak, H. (2016). Picture chem: Playing a game to identify laboratory equipment items and describe their use. Journal of Chemical Education, 93(7), 1253–1255. doi: 10.1021/acs.jchemed.5b00857
- Kaya, T. (2010, November 7). A ‘Stealth assessment’ turns to video games to measure thinking skills. The Chronicle of higher education. Retrieved from https://www.chronicle.com/article/A-Stealth-Assessment-Turns/125276
- Kiili, K. (2005). Digital game-based learning: Towards an experiential gaming model. Internet and Higher Education, 8(1), 13–24. doi:10.1016/j.iheduc.2004.12.001
- Kim, B. (2013, May 21). Keeping Up With... Gamification, American Library Association. Retrieved from http://www.ala.org/acrl/publications/keeping_up_with/gamification
- Koballa, T. R. (1988). Attitude and related concepts in science education. Science Education, 72(2), 115−126. doi: 10.1002/sce.3730720202
- Koether, M. (2003). The name game: Learning the connectivity between the concepts. Journal of Chemical Education, 80(4), 421−422. doi: 10.1021/ed080p421
- Lieberman, J. N. (1977). Playfulness: Its relationship to imagination and creativity. New York: Academic Press.
- Martí-Centelles, V., &Rubio-Magnieto, J. (2014). ChemMend: A card game to introduce and explore the periodic table while engaging students’ interest. Journal of Chemical Education, 91(6), 868−871. doi: 10.1021/ed300733w
- Moreno, L. F., Hincapie,́ G., & Alzate, M. V. (2014). Cheminoes: A didactic game to learn chemical relationships between valence, atomic number, and symbol. Journal of Chemical Education, 91(6), 872−875. doi: 10.1021/ed4008183
- Morris, T. M. (2011). Go chemistry: A card game to help students learn chemical formulas. Journal of Chemical Education, 88(10), 1397–1399. doi: 10.1021/ed100661c
- Namdeo, S. K., & Rout, S. D. (2016). Calculating and interpreting Cronbach’s alpha using Rosenberg assessment scale on paediatrician’s attitude and perception on self esteem. International Journal of Community Medicine and Public Health 3(6), 1371−1374. doi: http:dx.doi.org/10.18203/2394-6040.ijcmph20161448
- O’Halloran, K. P. (2017). Teaching classes of organic compounds with a sticky note on forehead game. Journal of Chemical Education, 94(12), 1929−1932. doi: 10.1021/acs.jchemed.7b00165
- Oakman, H. (2016 June 7). The rise of game-based learning. Retrieved from https://edtechnology.co.uk/Article/the-rise-of-game-based-learning
- Orlik, Y., Gil, E., & Hernández, L. C. (2005). The game “young scientists “ as active science educational tool for extra-curricular work in the school. Natural Science Education, 3(14), 47−50. Retrieved from http://oaji.net/articles/2014/514-1393349254.pdf
- Perrotta, C., Featherstone, G., Aston, H., & Houghton, E. (2013). Game-based learning: Latest evidence and future directions (NFER Research Programme: Innovation in Education). Slough: NFER.
- Pho, A., & Dinscore, A. (2015, Spring). Game-based learning: Tips and Trends. Retrieved from http://acrl.ala.org/IS/wp-content/uploads/2014/05/spring2015.pdf
- Pippins, T., Anderson, C. M., Poindexter, E. F., Sultemeier, S. W., & Schultz, L. D. (2011). Element cycles: An environmental chemistry board game. Journal of Chemical Education, 88(8), 1112–1115. doi: 10.1021/ed100576a
- Pivec, M., & Dziabenko, O. (2004). Game-based learning in universities and lifelong learning: “UniGame: social skills and knowlwdgw training” game concept. Journal of Universal Computer Science, 10(1), 14−26. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.100.1704&rep=rep1&type=pdf
- Prensky, M. (2000). Digital game-based learning. New York: McGraw-Hill.
- Sevcik, S. R., Hicks, O., Schultz, L. D., & Alexander, S. V. (2008). Elements— A card game of chemical names and symbols. Journal of Chemical Education, 85(4), 514−515. doi: 10.1021/ed085p514
- Silva, D. M., & Ribeiro, C. M. R. (2017). Analogue three-dimensional memory game for teaching reflection, symmetry, and chirality to high school students. Journal of Chemical Education, 94(9), 1272−1275. doi: 10.1021/acs.jchemed.7b00219
- Stringfield, T. W., & Kramer, E. F. (2014). Benefits of a game-based review module in chemistry courses for nonmajors. Journal of Chemical Education, 91(1), 56−58. doi: 10.1021/ed300678f
- Sung, H., & Hwang, G. (2013). A collaborative game-based learning approach to improving students’ learning performance in science courses. Computers & Education, 63, 43−51. doi: 10.1016/j.compedu.2012.11.019
- Wessa, P. (2018). Free Statistics Software, Office for Research Development and Education, version 1.2.1. URL: https://www.wessa.net/
This work is licensed under a Creative Commons Attribution 4.0 International License.